Donnerstag, 23. Juni 2011

Hello World errrr Mars

Welcome to our little wonderful blog about our upcomming indie game project, called Life on Mars (who'd have guessed).

A little backstory about it - this whole thing started because we three got together asking ourselves how exactly it is possible that 3 industry veterans can't get a small decent mobile game done (well, we tried before, multiple times... yeah we ARE lazy ;)). We didn't really find an answer to this, except our lazyness, but we'll just try again!

THE TEAM


For now our team is us three, 2xBenjamin and Oliver, all of us living and working in Berlin, Germany. We kind of work with a biased, unfair team configuration, namely two artists vs one coder, but so far Benjamin had better arguments during development, so I guess we'd call it even!

So for those a bit confused now here's the list:
Benjamin and Oliver do art
and the OTHER Benjamin does code, got it? :D

Well now you learned to know who we are, guess what's left is to tell you what the darn game is about, right?

THE GAME


To make it short: It is a super arcady retro sidescroller game. It's about flying, shooting, spaceships, explosions, lasers, and of course survival! So everything you enjoyed while watching TV back when you were a kid.

Some of you might now say, what the heck are they talking about, so our answer is: Images! check them out!





Early environment concepts






Some of the background art





a few of enemy ship concepts



So this is what our vision currently looks like, it's still open for change, but should give you a fairly good impression of what we are aiming at.

THE FUTURE


We are targeting a release for major mobile devices, iOS being our lead plattform for now (we are short on testing devices, so if any manufacturer is willing to send a few in, we'd be MORE than happy!)

On the tech side of things we are using Unity3D as our game engine, as we wanted to have the option to put this game out on a sh*tload of platforms, if necessary, because you might have forgotten the fact, we just have ONE coder, and those poor guys have a lot to do even with a good engine.

We decided to make this blog to give you guys an insight in how this game will come to be and to give out the one or other hint about what to do or not when it comes to mobile development.

So expect us posting about the voodoo heebeejeebee and other stuff that was involved to get the project done ;)

And last but not least, we'd like to say thanks for reading!

The LoM Crew